Here are 2 simple rules to allocating and deleting objects.
MyObject * myPointer;
while updating object memory always use code like this:
MyObject::update(){
delete myPointer;
myPointer = NULL;
myPointer = MyObject::CreateNew();
}
while deallocating always use code like this:
MyObject::~MyObject(){
delete myPointer;
myPointer = NULL;
}
Monday, May 19, 2008
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