When an exception is thrown , the objects are generally copied. To explain this consider the following :
{
MyObject myObject;
cin >> myObject;
throw myObject;
}
if the object myObject was passed by reference then the same myObject would be thrown out . If the same object is thrown out then as soon as it goes out of scope , its destructor would get called and as a result of which some garbage would finally reach the exceptional handling code .
It is for this reason that copies of myObject are thrown rather than the original one .
Wednesday, April 02, 2008
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